Middle Earth: Shadow of War is a big project with contributions from so many talented individuals across multiple disciplines. I’ve been fortunate enough to contribute to the creation of action props, optimization of various assets, & shadow geometry throughout these maps. Working with the game-play team I supported in many collision meshes, the creation of drake mount collision shells, some movement adjustments, & boundary player collision. Working with the Visual Effects team I was able to assist in the integration of weather effects through each of the maps and on many of the buildings throughout the game.
Below are general environment photographs of the completed product.
It was truly a pleasure to be able to work with everyone involved and contribute to the amazing Lord of the Rings universe.
Thank you so much for letting me be apart of this and to experience the creation of something of this magnitude; I am truly humbled.