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Manticore Games - Out of Time :: Medieval Wilds
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Out of Time has contributions from many talented individuals. I’ve been fortunate to contribute to the creation of this project, it was a blessing to be a part of the team with so many talented individuals!
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My direct responsibilities are as followed:
Level design for player exploration and navigation within the Deep Woods region, North Hidden Valley region and various biome connection points.
World building for large to small assets within Deep Woods region, North Hidden Valley region and various biome connection points using Manticore's Core Engine.
Kit-bash pipeline asset creation using Manticore's Core Engine to create support assets for various locations.
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All created assets used a highly dense kit-bash pipeline using Manticore's Core Engine library & Pipeline. Asset breakdowns of the kit-bashed assets are below.
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Lighting for various regions I was a part of was lit widely by other artists, save for specific locations.