Undermountain is Neverwinters 16th Module release.
https://www.youtube.com/watch?v=LxB93NRPrT8
Let's Play video:
https://www.youtube.com/watch?v=lyspiAID7cQ
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Neverwinter Online has contributions from many talented individuals. I’ve been fortunate to contribute to the creation of this milestone, it was a blessing to be a part of the team with so many talented people!
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A special shoutout to John McIntyre my partner and Game Design liaison for this milestone. You're a magnificent Designer and working with you has been a highlight of my career. We truly created something special with this one. Much love Brother!
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My direct responsibilities are as followed:
---I was responsible for spearheading the Adventure Zones Twisted Caverns and Vanrakdoom. This page contains my work within Vanrakdoom.
--My responsibilities for this Adventure zone included level design, world building, lighting, rock kit creation, material creation as well as backend support for volume creation, performance needs, and audio.
--I spearheaded the creation of a new, versatile, cave and rock kit used throughout Undermountain and many zones post undermountain.
The kit includes snappable 40ft tile sections as well as a variety of rock assets.
--I spearheaded the creation of a rock material generator, within Substance 3D Designer, used for most of the terrain and rock materials throughout Undermountain and many zones post Undermountain.
--I created a variety of widely used rock and terrain materials.
--I saw this map through from pre-production to completion.
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Environment Artists within the Pod. Check them out! (They're amazing!):
Patrick Poage
https://www.patrick-poage.com/
Nate Herzog
https://www.artstation.com/zog
Ryan Dow
https://www.artstation.com/ryandao