Manticore Games - Out of Time:: Solarpunk Wilds
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Out of Time has contributions from many talented individuals. I’ve been fortunate to contribute to the creation of this project, it was a blessing to be a part of the team with so many talented individuals!
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My direct responsibilities are as followed:
Level design for player exploration and navigation within the Biotower region, Park region, Forest region, and Farm region.
Terrain iteration, post initial layout, to support the developing spaces; the initial layout was created by another artist.
Created Biotower kit and large building assets using a kit-bash pipeline leveraging Manticore's Core Engine asset library.
World building for large to small assets within the Biotower region, Park region, Forest region, and Farm region.
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All created assets used a highly dense kit-bash pipeline using Manticore's Core Engine library and Pipeline. Asset breakdowns of the kit-bashed assets are below.
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Lighting for various regions I was a part of was lit widely by other artists, save for specific locations.